This game came about when we decided to make a game prototype every week to challenge
ourselves and to find a refreshing idea for a new project. The original idea was to have a game
like Jenga but where you would use explosives to remove blocks from the structure instead of your
fingers. We had so much fun while prototyping that we decided to make a full game out of it.
We want Cefore to be a game where the creativity of the player is an important part of how
you complete the levels. The player is rewarded for finding witty solutions to challenges
and of course to destroy stuff!
Raphael is a game designer, studio director and video game teacher. While he works on creating the best games with his team, he also works as a teacher in the video game program at Lasalle College in Montreal. He has been teaching for more than 5 years now. Raphael is currently in charge of the programming and the creative direction on CEFORE.
Louis-Philippe is an artist from Montreal who is currently working as a lead artist at Pixelz games. As a former 3D artist and concept artist for Nvizzio Creation, current lead artist at Open Realms LLC. and video game teacher at Lasalle College, he finds joy in creating storytelling through pictures and in consistently learning and sharing new skills and techniques.
Alexandre Rivaud is a french sound designer and composer. Currently working on every sound related aspect of Cefore, doing everything ranging from recording live sound effects to making delightful soundtracks to mixing the trailers. Originally from Paris, he started working with Pixelz while studying abroad in Montreal.
Pixelz Games is an independent game studio based in Montreal, Québec. Founded in 2014, the company is now working on their second indie title, Cefore. Pixelz Games is aiming to generate the best PC and console immersions.